Category Archives: Wargame Rules

Armour Battles – Statistics

This post explains unit statistics using the Sturmgeschütz III Assault Gun as an example. Sturmgeschütz III Cohesion: 3 Training: Regular Move: Average 6+1D Reaction: 6D (vs direct fire) / 5D (vs artillery) Weapon: 75L48 Gun Range: 8/16/32 FP: 7D AT: … Continue reading

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Armour Battles – Measuring and Using Dice

Measuring To measure the distance between units take the closest point of on a vehicle’s hull to the closest point of another vehicle’s hull. Using Dice Armour Battles uses similar game mechanics for all actions (command, movement, combat and rallying). … Continue reading

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Armour Battles – Gaming Gear

In this post I cover the basic gear needed to play Armour Battles. You’ll need an opponent and some model vehicles. For the first battle you also need nine US tanks and seven German tanks. This increases to 12 US vehicles and … Continue reading

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Armour Battles – Blog Starts Soon

Over the next month I’ll be posting the rules needed to play Combat HQ: World War Two Wargame Rules with armoured fighting vehicles supported by off-table artillery. Armour Battles will present the core rules of Combat HQ and serve as an introduction … Continue reading

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Combat HQ Flyer Available

The last few blog posts have been collated into the Combat HQ Information Flyer. If you’d like a copy you can get a PDF and a Kindle version on the Downloads page.

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