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Category Archives: Wargame Rules
Battle for Mechili – Turn 8 – Start of Turn
Italy rolls a Command Failure. The Commonwealth has the 1st Command Pulse.
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Battle for Mechili – Turn 7 – End of Turn
With both sides taking losses, the game is moving into the final turn.
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Battle for Mechili – Turn 7 – 4th Commonwealth Command Pulse
A Commonwealth tank opens and fire and disperses an Italian anti-tank gun (-3 Morale). Opportunity fire from the Italians disperses an A10 tank platoon (-1 Morale). End of Command Pulse.
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Battle for Mechili – Turn 7 – 3rd Commonwealth Command Pulse
The A9 Close Support platoon arrives and fires smoke onto the Italian tanks. End of Command Pulse.
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Battle for Mechili – Turn 7 – 2nd Italian Command Pulse
The Italians also take the opportunity to Regroup two units. End of Command Pulse.
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