FREE Armour Battles Rules
Buy Combat HQ
Buy Total War
-
Recent Posts
- Commonwealth Infantry Divisions, May 1940
- 1st Tank Brigade May 1940
- 30th Infantry Brigade
- Commonwealth 1st Armoured Division
- 10th Panzer Division, May 1940
- 9th Panzer Division – May 1940
- 7th Panzer Division – May 1940
- 6th & 8th Panzer Divisions, May 1940
- 5th Panzer Division, May 1940
- 3rd& 4th Panzer Divisions, May 1940
- 2nd Panzer Division, May 1940
- 1st Panzer Division, May 1940
Subscribe to Blog via Email
Category Archives: Wargame Rules
Battle for Mechili – Turn 5 – 2nd Italian Command Pulse
Refusing to believe the Commonwealth propaganda that they don’t attack, the Italian tanks advance. The 2nd RTR A13 Platoons use opportunity fire to no effect. Another company of M13/40 tanks joins the attack. One A13 Platoon is hit! End of … Continue reading
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 5 – 2nd Commonwealth Command Pulse
The Commonwealth Regroup an A10 Platoon. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 5 – 1st Italian Command Pulse
The Italians use two Staff Orders: one to keep their artillery firing (Single Mission) and the other to adjust their artillery onto the A10 Platoons. The artillery fires with no effect and its template is removed. The Italians Regroup a … Continue reading
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 5 – 1st Commonwealth Command Pulse
The Commonwealth regroup an A10 Platoon and order its Command Group to advance. The slow-moving A10 Platoons barely make it out of the artillery blast area. The Italians fire and suppress one of them. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 5 – Start of Turn
Both sides roll a Command Failure. The Italian artillery will be canceled unless they use a Staff Order to keep it firing. The Commonwealth has the first Command Pulse.
Posted in Wargame Rules
Leave a comment