Category Archives: Wargame Rules

Battle for Mechili – Turn 5 – 2nd Italian Command Pulse

Refusing to believe the Commonwealth propaganda that they don’t attack, the Italian tanks advance. The 2nd RTR A13 Platoons use opportunity fire to no effect. Another company of M13/40 tanks joins the attack. One A13 Platoon is hit! End of … Continue reading

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Battle for Mechili – Turn 5 – 2nd Commonwealth Command Pulse

The Commonwealth Regroup an A10 Platoon. End of Command Pulse.

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Battle for Mechili – Turn 5 – 1st Italian Command Pulse

The Italians use two Staff Orders: one to keep their artillery firing (Single Mission) and the other to adjust their artillery onto the A10 Platoons. The artillery fires with no effect and its template is removed. The Italians Regroup a … Continue reading

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Battle for Mechili – Turn 5 – 1st Commonwealth Command Pulse

The Commonwealth regroup an A10 Platoon and order its Command Group to advance. The slow-moving A10 Platoons barely make it out of the artillery blast area. The Italians fire and suppress one of them. End of Command Pulse.  

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Battle for Mechili – Turn 5 – Start of Turn

Both sides roll a Command Failure. The Italian artillery will be canceled unless they use a Staff Order to keep it firing. The Commonwealth has the first Command Pulse.

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