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Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
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Category Archives: Wargame Rules
StuG III vs M18 Part II
Stats Breakdown Let’s break the stats down and do a direct comparison: Available: They both were available in 1943. Type: Both are Medium AFVs and are Tank Destroyers Move: The StuG is Average (6+1D); the M18 is Fast (6+1Dx2). … Continue reading
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StuG III vs M18
How important are speed, reliability and shoot and scoot? Anthony F Wengraitis posted a comment on the M18 after I shared a video on Facebook: “Which really isn’t saying much when you compare it to a StugIII.” Which had me … Continue reading
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Combat HQ Designer’s Notes – Part 10 – Artillery
Artillery is a key part of World War Two combat. The rules for it are simple and don’t require any templates. While potentially devastating, artillery causes more suppression results than direct fire. As it costs a Command Dice to remove … Continue reading
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Combat HQ – New Year Sale
To celebrate the New Year, the Kindle Version of Combat HQ is available at the sale price of $2.44 US and £1.99 UK. Amazon US Amazon UK
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