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Category Archives: Wargame Rules
Battle for Mechili – Turn 6 – 1st Italian Command Pulse
The Italians use two Wild Dice to create an instant Staff Order to order their artillery to fire with a single mission. The artillery responds and suppresses an A10 Platoon. End of Command Pulse.
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Battle for Mechili – Turn 6 – 1st Commonwealth Command Pulse
The Commonwealth commits its HQ Company and Direct Support Battery. The HQ Company enters the table while the 25-pounder battery slowly sets up (not available to fire until next turn). End of Command Pulse.
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Battle for Mechili – Turn 6 – Start of Turn
4th Armoured Brigade gets its act together and has the first Command Pulse.
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Battle for Mechili – Turn 5 – End Of Turn
End of Turn Fire results in a few units being forced back. With its back to the wall (Table Edge), 4th Armoured Brigade finally accepts that the Babini Group is here to fight!
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Battle for Mechili – Turn 5 – 3rd Italian Command Pulse
The Italians Regroup a M13/40 Platoon and order it back into the fray. End of Command Pulse.
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