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Category Archives: Wargame Rules
Air Power – Part Seven: Anti-Aircraft Fire
Anti-aircraft fire is available to anti-aircraft units and anti-aircraft machine gun units. Fire at aircraft is always opportunity fire. Anti-Aircraft Fire Units Measure the range from the firing unit to the attacking aircraft’s target ignoring all cover modifiers, but adjusting … Continue reading
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1940 France – 6mm Battle Shots
Tom Penn sent some shots of his latest battle: Commonwealth vs Germans.
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Air Power – Part Six: Aircraft Statistics
Ground attack aircraft statistics are provided here. Use the aircraft from the appropriate year. Ground Attack Aircraft 1939-42 Fire Dice: 3D Reaction: 2D Cohesion: 2 Ground Attack Aircraft 1943 Fire Dice: 4D Reaction: 3D Cohesion: 3 Ground Attack Aircraft 1944-45 … Continue reading
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Air Power – Part Five: Special Air Missions
A Special Air Mission lets a player choose any Friendly Command Pulse to use the air mission including assigning a recon aircraft to arrive at the start of the Friendly Logistics Phase. A Special Air Mission Dice can also be … Continue reading
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Air Power – Part Four: Air Missions
When activated an aircraft is assigned to either: Aerial Reconnaissance (Requires a Staff Order or Special Air Mission) Ground Attack (automatic unless assigned to Reconnaisance) Ground Attack Mission An aircraft can attack any visible enemy unit. Place the aircraft next … Continue reading
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