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Category Archives: Wargame Rules
Battle for Mechili – Turn 7 – 2nd Italian Command Pulse
The Italians also take the opportunity to Regroup two units. End of Command Pulse.
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Battle for Mechili – Turn 7 – 2nd Commonwealth Command Pulse
The Commonwealth continues to Regroup. End of Command Pulse.
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Battle for Mechili – Turn 7 – 1st Italian Command Pulse
The Italians deploy their anti-tank guns. End of Command Pulse.
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Battle for Mechili – Turn 7 – 1st Commonwealth Command Pulse
The Commonwealth Regroups its units. End of Command Pulse.
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Battle for Mechili – Turn 7 – Start of Turn
The action continues with the Commonwealth getting the First Command Pulse.
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