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- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
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Category Archives: Wargame Rules
Sgt Steiner plays Combat HQ
Sgt Steiner has been blogging regularly about wargames since 2005. He recently played Combat HQ for the first time and has posted a battle report on his website. You can view his report by hitting the link below. Sgt Steiner
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Combat HQ2 Quick Reference Sheet
I’ve just posted the 2nd Edition Quick Reference Sheet – you can download it here.
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Close Support Part IV
Moving and Firing Close support units are subject to higher firing penalties than other units when moving: Single Move: -1D Double Move: -2D Triple Move: -3D A M4 105mm makes a single move and uses indirect fire. It’s FP … Continue reading
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Close Support – Part III
Activating Close Support Units Close support units are activated either as part of a close support Command Group or as part of a mixed Command Group (containing other units). Close Support Units Only Close support units … Continue reading
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Close Support Part II
Forward Observers If a unit using indirect fire has LOS to its target, it acts as its own Forward Observer. If the unit doesn’t have LOS to its target, another unit must act as its Forward Observer and a Comms … Continue reading
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