FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
Subscribe to Blog via Email
Author Archives: Jim Bambra
Turn 6
Command Dice are rolled. 1st US Command Pulse (Single Order Chain) 1st German Command Pulse (Single Order Chain) 2nd US Command Pulse (Single Order Chain) 2nd German Command Pulse (Single Order Chain) 3rd US Command Pulse (Wild Dice Order Chain) … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 5
Command Dice are rolled. 1st US Command Pulse (Double Order Chain + Wild Dice) 1st German Command Pulse (Double Oder Chain) 2nd US Command Pulse (Single Order Chain) 2nd German Command Pulse (Double Order Chain) 3rd US Command Pulse (Single … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 4 Continued
1st US Command Pulse (Single Order Chain) 2nd German Command Pulse (Single Order Chain) 2nd & 3rd US Command Pulses End of Turn Fire End of Turn Both sides gain 1 Morale. German Morale: 10 US Morale: 9
Posted in Wargame Rules
Leave a comment
Turn 4
Command Dice are rolled. 1st German Command Pulse (Triple Order Chain + Wild Dice)
Posted in Wargame Rules
Leave a comment
Turn 3
Command Dice are Rolled 1st German Command Pulse (Single Order Chain) 1st US Command Pulse (Single Order Chain) 2nd German Command Pulse (Single Order Chain) 2nd US Command Pulse (Double Order Chain) 3rd German Command Pulse (Double Order Chain) Both sides gain … Continue reading
Posted in Wargame Rules
Leave a comment