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Author Archives: Jim Bambra
Turn Two
Both players roll their Command Dice. 1st US Command Pulse Triple Order Chain Gary wants to take the objective on the hill and chooses to use his Triple Order Chain. 1st US Command Order 2nd US Command Order German Opportunity Fire … Continue reading
Posted in Learn to Play, Rules
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End of Turn One
End of Turn Fire Gary fires at the Germans to no effect. The German platoons have either already fired, are suppressed or are out of range. End of Turn One The Germans have taken one objective and receive a Morale … Continue reading
Posted in Wargame Rules
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3rd German Command Pulse
Max has activated all of his units so he cannot use the 4 Dice. He discards it, but before ending his Command Pulse, he uses one of his Staff Orders to remove a Suppression. The German Command Pulse and Turn … Continue reading
Posted in Wargame Rules
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2nd US Command Pulse
Max wants to use opportunity fire as the US moves. Rather than move the figures back, Gary and Max agree that his fire occurs when the US are 1″ from the hedge. Ranges will be measured from there as will … Continue reading
Posted in Wargame Rules
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2nd German Command Pulse
Max uses his 5 to issue an order to the grenadier company on the left. Max rolls a 4 for his Variable Move giving him a total move of 7″ (3+1D”). Gary uses opportunity fire against the advancing Germans. The … Continue reading
Posted in Wargame Rules
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