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Author Archives: Jim Bambra
Turn 3 – 5th German Command Pulse
The Germans store a Staff Order. End of Command Pulse.
Posted in Wargame Rules
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Turn 3 – 1st Soviet Command Pulse
Soviet Reserves are available. The Soviets successfully call for their SU-122 Reserves. The SUs advance to the hedge and the hill. The Soviets fail to call their Direct Support Battery onto the Germans on the hill. End of Soviet Command … Continue reading
Posted in Wargame Rules
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Turn 3 – 1st German Command Pulse
The Panzergrenadiers advance to the field. They fail to spot the Soviet Blind in the village. End of German Command Pulse.
Posted in Wargame Rules
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Turn 3 – Command Dice
Command Dice are rolled. The Germans have the first Command Pulse – most 5’s.
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Turn 2 – End of Turn
A Panzergrenadier platoon fires at the Soviet Recon unit, which breaks-off successfully. The Germans cancel their fire mission as they want to call it in a different location next turn. End of Turn.
Posted in Wargame Rules
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