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Author Archives: Jim Bambra
Turn 3 – 2nd German Command Pulse
The Puma moves around the wood. The Soviet ZiS-2 Anti-Tank Gun Platoon fires but misses. The Puma fails to spot the Blind in the Village. End of Command Pulse.
Posted in Wargame Rules
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Turn 3 – 5th German Command Pulse
The Germans store a Staff Order. End of Command Pulse.
Posted in Wargame Rules
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Turn 3 – 1st Soviet Command Pulse
Soviet Reserves are available. The Soviets successfully call for their SU-122 Reserves. The SUs advance to the hedge and the hill. The Soviets fail to call their Direct Support Battery onto the Germans on the hill. End of Soviet Command … Continue reading
Posted in Wargame Rules
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Turn 3 – 1st German Command Pulse
The Panzergrenadiers advance to the field. They fail to spot the Soviet Blind in the village. End of German Command Pulse.
Posted in Wargame Rules
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Turn 3 – Command Dice
Command Dice are rolled. The Germans have the first Command Pulse – most 5’s.
Posted in Wargame Rules
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