FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
- Renault FT17c Platoon
- Renault FT17 Machine Gun Platoon
- FCM36 Platoon
Subscribe to Blog via Email
Author Archives: Jim Bambra
Turn 4 – 1st Soviet Command Pulse
Logistics Phase: The Soviets pay one Staff Order to adjust their Fire Mission 6″ towards the Panzergrenadiers. The Fire Mission deviates another 2″ to hit three Panzergrenadier Platoons. One Panzergrenadier Platoon is Dispersed. The other two are suppressed. The Germans … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 4 – 1st German Command Pulse
Logistics Phase: The German Fire Mission arrives but overshoots its target. The Heavy Company advances while the Pak 40 fires at a SU-122. The Pak 40 misses but the other platoons inflict two Disruption Points on the Soviet Rifle Platoon … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 4 – Command Dice
Both sides roll 1s covered by 6s. The 1s are discarded until next turn. The Germans have the first Command Pulse (most 6s).
Posted in Wargame Rules
Leave a comment
Turn 3 – End of Turn Fire
A hail of Panzergrenadier fire hits the village. One Soviet Rifle Platoon is Suppressed. The other Rifle Platoon is Dispersed. The Soviets lose 1 Morale (1D3 roll). Soviet fire has no effect. End of Turn 3.
Posted in Wargame Rules
Leave a comment
Turn 3 – 4th Soviet Command Pulse
The Soviets successfully rally a Disruption Point from their Recon Platoon. End of Command Pulse.
Posted in Wargame Rules
Leave a comment