FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
- Renault FT17c Platoon
- Renault FT17 Machine Gun Platoon
- FCM36 Platoon
Subscribe to Blog via Email
Author Archives: Jim Bambra
Turn 5 – 1st Soviet Command Pulse
Logistics Phase: The Soviets use a Staff Order to adjust their Fire Mission onto the Engineer Platoon. The Engineers are hit and Dispersed. The Germans lose 3 Morale (1D3). The Soviets remove a Suppression from a Rifle Platoon. End of … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 5 – Command Dice
Both sides roll a Command Failure. As they both have two 1s not covered by 6s, the 1s are discarded. Fire Missions Are Cancelled unless Maintained with Staff Orders The Soviets pay two Staff Orders to keep their Continuous Fire … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 4 – End of Turn Fire
Vicious End of Turn Fire results in the loss of a T34/85 and its Tank Desant Platoon. The Soviets lose 4 Morale. (2D3). In exchange, the Soviets suppress and damage a Jagdpanzer IV. Two Panzergrenadier Platoons are also hit and … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 4 – 2nd Soviet Command Pulse
The SUs are activated and fire. The German Engineers take two Disruption Points. The ZiS-2 Anti-Tank Gun and Rifle Platoons fire. The Puma breaks-off unharmed, but a Panzergrenadier Platoon is Dispersed. German opportunity fire suppresses a Soviet Rifle Platoon. The … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 4 – 2nd German Command Pulse
The Germans call for their Reserves. They fail their Comms Check. The Jagdpanzer IV Platoons arrive but halt on the table edge. With their attack stalling, the Germans remove two Suppressions hoping to push forward next turn. End of German … Continue reading
Posted in Wargame Rules
Leave a comment