Author Archives: Jim Bambra

Turn 5 – 1st German Command Pulse

Logistics Phase: The Germans use their last Staff Order to adjust their Fire Mission onto the Soviet trench. One Rifle Platoon is Suppressed and Forced Back out of the trench. The Single Fire Mission is removed. A Panzergrenadier Company advances … Continue reading

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Turn 5 – 1st Soviet Command Pulse

Logistics Phase: The Soviets use a Staff Order to adjust their Fire Mission onto the Engineer Platoon. The Engineers are hit and Dispersed. The Germans lose 3 Morale (1D3). The Soviets remove a Suppression from a Rifle Platoon. End of … Continue reading

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Turn 5 – Command Dice

Both sides roll a Command Failure. As they both have two 1s not covered by 6s, the 1s are discarded. Fire Missions Are Cancelled unless Maintained with Staff Orders The Soviets pay two Staff Orders to keep their Continuous Fire … Continue reading

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Turn 4 – End of Turn Fire

Vicious End of Turn Fire results in the loss of a T34/85 and its Tank Desant Platoon. The Soviets lose 4 Morale. (2D3). In exchange, the Soviets suppress and damage a Jagdpanzer IV. Two Panzergrenadier Platoons are also hit and … Continue reading

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Turn 4 – 2nd Soviet Command Pulse

The SUs are activated and fire. The German Engineers take two Disruption Points. The ZiS-2 Anti-Tank Gun and Rifle Platoons fire. The Puma breaks-off unharmed, but a Panzergrenadier Platoon is Dispersed. German opportunity fire suppresses a Soviet Rifle Platoon. The … Continue reading

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