Author Archives: Jim Bambra
Turn 5 – 1st German Command Pulse
Logistics Phase: The Germans use their last Staff Order to adjust their Fire Mission onto the Soviet trench. One Rifle Platoon is Suppressed and Forced Back out of the trench. The Single Fire Mission is removed. A Panzergrenadier Company advances … Continue reading
Turn 5 – 1st Soviet Command Pulse
Logistics Phase: The Soviets use a Staff Order to adjust their Fire Mission onto the Engineer Platoon. The Engineers are hit and Dispersed. The Germans lose 3 Morale (1D3). The Soviets remove a Suppression from a Rifle Platoon. End of … Continue reading
Turn 5 – Command Dice
Both sides roll a Command Failure. As they both have two 1s not covered by 6s, the 1s are discarded. Fire Missions Are Cancelled unless Maintained with Staff Orders The Soviets pay two Staff Orders to keep their Continuous Fire … Continue reading
Turn 4 – End of Turn Fire
Vicious End of Turn Fire results in the loss of a T34/85 and its Tank Desant Platoon. The Soviets lose 4 Morale. (2D3). In exchange, the Soviets suppress and damage a Jagdpanzer IV. Two Panzergrenadier Platoons are also hit and … Continue reading
Turn 4 – 2nd Soviet Command Pulse
The SUs are activated and fire. The German Engineers take two Disruption Points. The ZiS-2 Anti-Tank Gun and Rifle Platoons fire. The Puma breaks-off unharmed, but a Panzergrenadier Platoon is Dispersed. German opportunity fire suppresses a Soviet Rifle Platoon. The … Continue reading


