FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
- Renault FT17c Platoon
- Renault FT17 Machine Gun Platoon
- FCM36 Platoon
Subscribe to Blog via Email
Author Archives: Jim Bambra
Turn 6 – 2nd German Command Pulse
With victory within their grasp, the Germans activate a Panzergrenadier Company to attack the Soviets in the trench. The Stummel and ZiS-2 trade fire. The ZiS-2 is dispersed. The Soviets are out of Morale so the Germans are awarded 2 … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 6 – 1st Soviet Command Pulse
Using their last Staff Order, the Soviets adjust their Fire Mission onto the Pak 40 Anti-Tank Gun Platoon. Despite a heavy barrage the Pak 40 is unscathed. Using a Double Order, the Soviets remove the suppression and order an advance … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 6 – 1st German Command Pulse Continued
The attack continues. A suppression is removed and the Jagdpanzer IVs are ordered to advance with a Panzergrenadier Platoon. Opportunity fire from two SU-122 platoons disperses a Jagdpanzer IV platoon. The Germans lose 1 Morale (1D3). Both Jagdpanzer IV Platoons … Continue reading
Posted in Wargame Rules
Leave a comment
Turn 6 – 1st German Command Pulse
With three Wild Dice available, the Germans decide to attack hard. A Double Order removes a suppression and activates the Panzergrenadiers to fire with their panzerfausts. When the smoke clears, the SU-122 is still there! Undaunted, the next Panzergrenadier Company … Continue reading
Posted in Wargame Rules
Leave a comment
Start of Turn 6
Command Dice The Soviets roll a Command Failure, giving the Germans a bonus Wild Dice this turn. The Soviet Fire Mission will be canceled unless the Soviets pay to maintain it. The Soviets pay two Staff Orders to maintain their … Continue reading
Posted in Wargame Rules
Leave a comment