Author Archives: Jim Bambra

Clash of Steel – Turn One – 2nd German Command Pulse

The Puma advances through the woods and spots a T-34/85 Battalion! End of Command Pulse.

Posted in Wargame Rules | Leave a comment

Clash of Steel – Turn One – 1st Soviet Command Pulse

Katyusha rockets target the German Blinds to no effect. The Soviet Recon advances. The Soviet Recon spots a German Blind revealing the Panzer Regiment HQ. End of Command Pulse.    

Posted in Wargame Rules | Leave a comment

Clash of Steel – Turn One – 1st German Command Pulse

Aerial Reconnaissance The Germans use their Air Power Dice to assign a recon aircraft. It makes a successful spotting roll against a Soviet Blind – a BA-64 Armoured Car is revealed. The Germans used a staff order to attempt a … Continue reading

Posted in Wargame Rules | Leave a comment

Clash of Steel – Turn One – Dice Rolls

Command Dice The Soviets roll a Command Failure! Germany gets a Wild Dice and has the First Command Pulse. Airpower (Opposed Rolls) The Luftwaffe fights its way through the Soviet Air Cover. The Germans get one aircraft. General Support Batteries … Continue reading

Posted in Wargame Rules | Leave a comment

Clash of Steel – Set-up and Preparatory Bombardments

The Germans and Soviets deploy their Blinds. Preparatory Bombardment Both sides open fire with their Preparatory Bombardments, seeking to disrupt the enemy’s communications. Both sides are in light defences (4+ TN). German General Support Batteries: 6 (4+ TN) Vs Soviet … Continue reading

Posted in Wargame Rules | Leave a comment