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Author Archives: Jim Bambra
Clash of Steel – Turn 5 – Start of Turn
No Command Failures. The Soviets get four air missions. The Germans have the first Command Pulse.
Posted in Wargame Rules
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Clash of Steel – Turn 4 – End of Turn
With only two Morale left, the Germans are close to collapse. The firing gets off to a good start with two T-34/85 platoons being took out by the Tiger II platoons. The Soviets lose 4 Morale leaving them with one … Continue reading
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Clash of Steel – Turn 4 – 4th German Command Pulse
The Germans are about to store two Staff Orders when they realize that their engineer platoon is dangerously exposed. With only two Morale left, the Germans can’t risk it being dispersed. They spend three Command Dice to regroup it and … Continue reading
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Clash of Steel – Turn 4 – 3rd German Command Pulse
Another Panther platoon is regrouped. End of Command Pulse.
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Clash of Steel – Turn 4 – 3rd Soviet Command Pulse
With their attack stalled, the Soviets store a Staff Order. End of Command Pulse.
Posted in Wargame Rules
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