FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Road to Hannut – French Battle Group
- The Road to Hannut – French Briefing
- Road to Hannut – German Statistics
- Road to Hannut – German Battle Group
- The Road to Hannut – German Briefing
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
Subscribe to Blog via Email
Author Archives: Jim Bambra
Battle for Mechili – Italian Reserves Turn 2
Brigade Headquarters Company On a successful Reserve Check, the company enters the table as a Blind and may make a Reserve Move. On a failed check it halts at the table edge. 116 Anti-Tank Company The 116 Anti-Tank Company is … Continue reading
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Initial Italian Forces
Babini Group Training: All units are regulars Limited Doctrine Battle groups with a Limited Doctrine cannot combine AFVs and other units in the same Command Group.
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Commonwealth Reserves
Historically, the 2nd Battalion Royal Tank Regiment and its supporting units were slow to respond to the 7th Hussars’ request for support as they didn’t believe that Italian tanks could attack. Reserves – Turn 2 B Squadron, 2nd Royal Tank … Continue reading
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Initial Commonwealth Forces
4th Armoured Brigade Training: All units are experienced Limited Doctrine Battle groups with a Limited Doctrine cannot combine AFVs and other units in the same Command Group. Deployment Units are deployed as Blinds anywhere in the Commonwealth Deployment Zone.
Posted in Wargame Rules
Leave a comment