Author Archives: Jim Bambra

Combat HQ Designer’s Notes – Part 3 – Design Goals

These were my initial design goals for Combat HQ. Suitable for: Desert Warfare the Russian Steppes the Normandy Bocage the ruins of Stalingrad the jungles of Burma   Goals Command an army (not a company) Command and control decisions Realistic … Continue reading

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Bradley on Luck

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Combat HQ Designer’s Notes – Part 2

I started to look through my World War Two rule sets. Many seemed to scale up vehicle movement from infantry crawling on their stomachs in the Normandy bocage. For the desert setting to work, it needed vehicles whizzing around the … Continue reading

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Manstein on Recon

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Combat HQ Designer’s Notes – Part 1 – Origins of Combat HQ

I was reading Barrie Pitt’s trilogy on the Desert War with a view to putting together some games between the 8th Army and the Afrika Korps. The more I read, the more interested I became in General O’Connor’s five day … Continue reading

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