Armour Battles – Special Rules

Russland, SS-Division "Wiking", PanzerspähwagenSpecial rules for units include:

  • Reconnaissance Units
  • Break-Off
  • Shoot and Scoot
  • Open-Topped

Reconnaissance Units

One reconnaissance unit may be added to a Command Group without affecting the Command Group limit of four. This allows a Command Group to contain five units. Only one reconnaissance unit gains this benefit, so if two reconnaissance units are included, the second unit counts against the Command Group limit.

Combat HQ includes additional rules for reconnaissance units that make them more efficient at spotting enemy units.

Break-Off

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M5 light tanks are fast and can break off when fired at.

Units with the break off ability may immediately break off when fired at and move backwards a normal move (6+1Dx2”). When breaking off a vehicle gains +2D to its Reaction Dice.

The firing unit’s range is measured from the target vehicle’s original position, not its final one. No fire is allowed by the breaking off unit, but it may use opportunity fire in a subsequent enemy Command Pulse.

A unit that breaks off cannot be activated again this turn. However, it may break off multiple times even if it has been already been activated, or has already broken off.

Shoot and Scoot

Vehicles with this ability can fire and immediately move backwards. Roll the Variable Move and add its Fixed Move and move the vehicle directly back. This scoot move is not halved.

A vehicle that shoots and scoots can be either activated to fire or it may use opportunity fire. When activated it may shoot and scoot, but it cannot move before it shoots and scoots. When using opportunity fire a vehicle that has been previously activated may still shoot and scoot, providing it doesn’t have a fire maker.

Enemy units may fire at a vehicle as it scoots. The target vehicle gains a +2D bonus to its Reaction when shooting and scooting. See the rules for break-off earlier for how to calculate enemy fire against it.

M10's cropped

M10 Tank Destroyers can shoot and scoot but are also open-topped.

Breaking-Off: A vehicle that has already fired may break-off.

Open-Topped

Vehicles with open turrets are more vulnerable to enemy artillery. When fired at by artillery an open-topped vehicle’s Reaction Dice is reduced by –1D.

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The complete rules summary for Armour Battles.

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