Air Superiority Dice
Air Power Dice are used to determine how many aircraft are available each turn.
Aircraft and Air Superiority
The number of Air Superiority Dice available to a battle group is determined by its point cost.
Points Cost | Air Superiority Dice |
---|---|
500 | 1 |
1000 | 2 |
1500 | 3 |
2000 | 4 |
3000+ | 5 |
Using Air Superiority Dice
Each turn players roll to see who has air superiority.
Air Superiority is checked immediately after Command Dice are rolled. If both players roll Command Failures the turn ends; no Air Superiority Check is required.
Air Superiority TN
TNs for Air Power Dice are listed on the Air Power TN table by army and period.
Battle Group | Air Superiority TN |
---|---|
Germany | |
1939-41 | 3+ |
1942-43 | 4+ |
1944-45 | 5+ |
Commonwealth | |
1940-43 | 4+ |
1944-45 | 3+ |
Soviet Union | |
1939-41 | 5+ |
1942-43 | 4+ |
1944-45 | 3+ |
USA | |
1941-43 | 4+ |
1944-45 | 3+ |
Command Failures and Air Superiority
If a player rolls a Command Failure with his Command Dice, his TN is increased by +1.
The US (1944-45) have rolled a Command Failure. Their Air Power TN is increased by +1 to 4+.
Compare Results
Players compare results by deducting the lower number of successes from the higher.
- The player with the most successes gets that number of air missions this turn.
- The lower roller doesn’t receive any air missions.
- If the number of successes is tied, neither player gets any air missions.
The Germans roll one success and US roll three. The US have two air missions available.