Air Power – Part Two: Air Superiority

Air Superiority Dice

Air Power Dice are used to determine how many aircraft are available each turn.

Aircraft and Air Superiority

The number of Air Superiority Dice available to a battle group is determined by its point cost.

Points CostAir Superiority Dice
5001
10002
15003
20004
3000+5

Using Air Superiority Dice

Each turn players roll to see who has air superiority.

Air Superiority is checked immediately after Command Dice are rolled. If both players roll Command Failures the turn ends; no Air Superiority Check is required.

Air Superiority TN

TNs for Air Power Dice are listed on the Air Power TN table by army and period.

Battle GroupAir Superiority TN
Germany
1939-413+
1942-434+
1944-455+
Commonwealth
1940-434+
1944-453+
Soviet Union
1939-415+
1942-434+
1944-453+
USA
1941-434+
1944-453+

Command Failures and Air Superiority

If a player rolls a Command Failure with his Command Dice, his TN is increased by +1.

The US (1944-45) have rolled a Command Failure. Their Air Power TN is increased by +1 to 4+.

Compare Results

Players compare results by deducting the lower number of successes from the higher.

  • The player with the most successes gets that number of air missions this turn.
  • The lower roller doesn’t receive any air missions.
  • If the number of successes is tied, neither player gets any air missions.

The Germans roll one success and US roll three. The US have two air missions available.

This entry was posted in Wargame Rules and tagged . Bookmark the permalink.

Leave a Reply