A Special Air Mission lets a player choose any Friendly Command Pulse to use the air mission including assigning a recon aircraft to arrive at the start of the Friendly Logistics Phase.
A Special Air Mission Dice can also be used as a Wild Dice to increase another aircraft’s Attack or Reaction Dice by +1D.
Air Mission Example
Gary has three air missions available this turn:
- If he uses his Dice Chain of 3s, he can activate the 3 Air Mission Dice along with his ground forces.
- His Dice Chain of 4 only contains his Air Mission Dice. If he uses this Dice Chain, he carries out his air mission and his Command Pulse ends.
- His 6 Special Air Mission Dice can be used during any Friendly Command Pulse. He could use it to assign a recon aircraft to arrive at the start of his Logistics Phase, or he could add it to the Dice Chain of 3s, add it to the Dice Chain of 4, or use it with another Command Dice Chain. Alternatively, Gary could use it to increase another aircraft’s Attack or Reaction Dice.