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Category Archives: Wargame Rules
Armour Battles – Collated US Statistics
As part of preparing the Armour Battles document, I’ve collated the US statistics into one post. M4 75mm Mass produced and mechanically reliable, the M4 is under-gunned compared to the German armour. Often the best tactic is to close with … Continue reading
Wargames Design In Miniature Wargames #391
Henry Hyde, editor of Miniature Wargames and author of The Wargaming Compendium, has featured Wargames Design in this month’s edition. Thanks, Henry. Also of interest to World War Two gamers is an excellent 8-page article by wargame designer, Daniel Mersey, … Continue reading
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Starting Soon – The CHQ Playtest
Are you interested in World War Two wargaming? Would you like to help shape a new set of rules? Best of all – no experience necessary! I’m looking for gamers to make Combat HQ the greatest ever set of large-scale … Continue reading
Armour Battles – What Next?
After playing the three battles, try replaying them using all of the forces for Battle 3, but this time decide where and when units are deployed. You could start with all vehicles on the table, or have them enter as … Continue reading
German Statistics – Battle 3
Tiger I Rightly feared by the Allies, the Tiger I is a formidable heavy tank. Armed with an 88L56 gun, the Tiger can pick off enemy armour from long range and its heavy armour provides excellent protection against anti-tank weapons … Continue reading