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Author Archives: Jim Bambra
Armour Battles – Battle 1 Meeting Engagement
This post provides the overview of Battle 1. Type: Meeting Engagement Time: 0700 hours, 20th September 1944 Location: Near Lezey, Lorraine The morning mist clears revealing an attacking German battle group. American tank companies are hurriedly pushed forward to drive … Continue reading
Armour Battles – Mission Briefings Explained
This post explains the information contained in the mission briefings. Units: The number of units in the battle group including off-table artillery (present in Battles 2 & 3). Command Dice: The number of Command Dice rolled each turn. Command Dice … Continue reading
Armour Battles – Rules Summary for Battle 1
This post provides a summary of the rules needed to play Battle 1. I’ll be posting an updated version after I add the rules for Battles 2 & 3. Game Turn Both players roll their Command Dice Check for Command … Continue reading
Armour Battles – Opportunity Fire
This post explains Opportunity Fire. Opportunity fire is a powerful means of controlling the battlefield as it allows units to fire in an Enemy Command Pulse. Note: You cannot use opportunity fire during your own Command Pulse – you have … Continue reading
Armour Battles – Reaction Checks and Direct Fire Results
This post describes Reaction Checks and Direct Fire Results. After applying any Fire Modifiers, and deducting any dice due to the situation, roll the unit’s AT Dice. If you score any successes, your opponent makes a Reaction Check with a … Continue reading