Author Archives: Jim Bambra

Armour Battles – Minor Obstacles

Hedges are minor obstacles. Crossing a hedge costs a vehicle its Fixed Move – so a vehicle only moves the distance rolled on its Variable Dice. When moving to cross an obstacle, if a Command Group doesn’t roll enough to reach … Continue reading

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Combat HQ – Artillery

Armour Battles uses simple rules for artillery. Combat HQ presents more options including: Converged Artillery Dispersed Artillery Continuous Artillery Rolling Barrages Pre-Plotted Barrages Time On Target Stonks Artillery Ammunition Supply Rocket Launchers Next Post Minor obstacles.

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Armour Battles – Smoke Missions

Smoke Missions are similar to artillery missions. A Staff Order is used to request a smoke mission and smoke is fired the same way as an artillery fire mission. Place a Smoke Marker and roll to see if the smoke … Continue reading

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Armour Battles – Indirect Fire

Indirect fire ignores intervening terrain and troops. Indirect fire artillery batteries are situated off the table behind the Friendly Table Edge. Forward Observers Armour Battles doesn’t require figures for Forward Observers. It’s assumed that Forward Observers are operating alongside the army’s … Continue reading

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Playing with 6mm or 10mm Models

6mm Models You have two options when playing with 6mm figures: individual models or multiple models. Individual Models You can use them as individual models and substitute centimetres for inches. A single model moving at average speed would move 6cm … Continue reading

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