Author Archives: Jim Bambra

Battle 3 – Counter Attack

Type: Counter Attack Time: 0800 hours, 21st September Location: Near Lezey, Lorraine As the US armour attempts to break through the German lines, the Germans commit one of their few Tiger platoons to push the Americans back. Map Deployment Zones: … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment

Armour Battles – Staff Orders Update

Stocking Staff Orders with 6s As well as allowing Instant Staff Orders, 6s allow Staff Orders to be restocked on a one-to-one basis. Each 6 may be converted into directly into a Staff Order. 6s used in this way may … Continue reading

Posted in Wargame Rules | Leave a comment

German Statistics – Battle 2

SdKfz 234/2 Armoured Car (Puma) Fast and armed with a 50L60 gun, the Puma lacks the armour protection of the Panzers. The Puma is good for moving around the enemy’s flanks, and it can use its beak off ability to … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment

German Briefing – Mission 2

Time: 1300 hours, 20th September Location: Near Lezey, Lorraine The Americans are attacking our forward positions. Your Stug IIIs start the game hidden and may use ambush fire against the Americans. German Battle Group Statistics Units: 11 Command Dice: 4 … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment

US Statistics – Battle 2

M5 Light Tank The M5 is fast, but its 37mm gun is severely under-powered against the German armour. Use the M5s to locate hidden enemy units and then use their “break off” ability to pull back when fired at. Once … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment