Author Archives: Jim Bambra

Armour Battles – Soviet Armour Battle Group

National Abilities: The Soviet army is difficult to rally with only three Rally Dice. The Soviets also have a Command Dice Divider of 3.5. In its favour it has some of the best armoured units available. Units: 14 Command Dice: … Continue reading

Posted in Wargame Rules | Leave a comment

Armour Battles – Hidden Units

This updates the rules given in Armour Battles for Hidden Units. At the start of the game units may be hidden behind or in terrain. Hidden Units may be moved, but first have to be converted into a Blind. Place … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment

Armour Battles – Interdiction Fire

Off-table artillery may be used to interdict a Blind to slow down its movement. A Blind may be suppressed multiple times from off-table artillery fire. The artillery must specifically target the Blind. Place the Impact Marker on the middle of … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment

Armour Battles – Spotting Blinds

A Blind is an unknown force that has the potential to be very dangerous if not spotted before being engaged. When activated a Command Group or a Blind can attempt to spot one enemy Blind in LOS. Spotting attempts are … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment

Armour Battles – Update to Hidden Movement

During World War Two armies tried to keep their troops hidden from the enemy. The colourful uniforms of previous centuries were replaced with drab, earth-toned colours designed to blend into the landscape. In western Europe and Russia greens, browns, and … Continue reading

Posted in Wargame Rules | Tagged | Leave a comment