Author Archives: Jim Bambra

Multiple Battle Groups #5

Starting a Multiple Battle Group Game The side which rolls the most 6s etc has the first Command Pulse, and its Logistics Phase occurs. The CO may then use a Dice Chain from any battle group. After using the Dice … Continue reading

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Multiple Battle Groups #4

Rolling Command Dice Command Dice are rolled at the start of each turn for each battle group. A CO chooses a battle group and rolls its Command Dice. Commanding Officers alternate rolling for battle groups until all have been rolled … Continue reading

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Multiple Battle Groups #3

  Battle Group Integrity A battle group’s Command Dice can be only used on units from that battle group. No Command Dice can be used on a unit from another battle group.       Transferring a Unit from one … Continue reading

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Multiple Battle Groups #2

Commanding Officer (CO) The Commanding Officer controls all of the battle groups on the table, however, each battle group is treated as a separate force with its own Command Dice and Morale Points. A battle group will withdraw from the … Continue reading

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Multiple Battle Groups #1

The Combat HQ rulebook focuses on games with a single battle group per side. You can also play Combat HQ with multiple battle groups on each side. This is an ideal way to field larger forces and is recommended for … Continue reading

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