Author Archives: Jim Bambra

Multiple Battle Groups #12

German Armour Battle Group Units: 14 Command Dice: 6 Staff Orders: (4 passed up to the Commanding Officer) Morale: 13     Core Units Recon SdKfz 234/2 Puma Panzer Company Panther Ausf G Panther Ausf G Panther Ausf G Panzer … Continue reading

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Multiple Battle Groups #11

German Infantry Battle Group Units: 15 Command Dice: 6 Staff Orders: (4 passed up to the Commanding Officer) Morale: 14     Core Units Rifle Company Rifle Platoon with panzerschreck Rifle Platoon with panzerfaust Rifle Platoon with panzerfaust Rifle Company … Continue reading

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Multiple Battle Groups #10

1944 Germans vs Soviets This post shows how to go about setting up statistics for a multiple battle group game. The game is set in late 1944 and will be used to fight a long campaign. Max and Boris have … Continue reading

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Deployed Infantry Anti-Tank Weapons

This rule increases an infantry unit’s range for its hand-held anti-tank weapons. The current rules assume that all AT fire comes from the base of the infantry unit. This rule allows a unit to deploy its AT teams in front … Continue reading

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Going to Ground

New Infantry Rule This rule is similar to the Deployed Artillery rule. It gives non-moving infantry a +1 Reaction Dice when under direct fire or hit by artillery. Going to ground provides infantry with an additional cover dice (effectively giving … Continue reading

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