FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
Subscribe to Blog via Email
Author Archives: Jim Bambra
Colonel Mustard Builds a Zvezda Pak 36 Anti Tank Gun
Colonel Mustard has been busy building and painting a Zvezda Pak 36 Anti-Tank Gun. If you’re looking for inspiration, head over to his website and take a look. Pak 36 Anti’Tank Gun He’s also recently built a Revell PzKpfw … Continue reading
Posted in Wargame Rules
Leave a comment
Multiple Battle Groups #21
Storing Staff Orders Max decides that he wants to keep as much flexibility as possible when it comes to issuing orders. He uses his Infantry Double Dice Chain (4×2) to store one Staff Order, and his Armour Wild Dice to … Continue reading
Posted in Wargame Rules
Leave a comment
Multiple Battle Groups #20
First Command Pulses As Boris rolled a Command Failure, Max automatically has the first Command Pulse. He uses one of his Armour Battle Group Dice Chains (3) and a Staff Order (9 Staff Orders remaining) to order the Puma to … Continue reading
Posted in Wargame Rules
Leave a comment
Multiple Battle Groups #19
Initial Barrage Boris has +1 Initial Barrage Modifier and uses it to target five of Max’s Blinds. After resolving the Initial Barrage the game begins with both players rolling Command Dice for each battle group. First Turn … Continue reading
Posted in Wargame Rules
Leave a comment
Multiple Battle Groups #18
Starting Statistics Max’s Starting Statistics Initial Staff Orders: 8 German Infantry Battle Group Command Dice Pool: 4 Reserve Command Dice: 2 Artillery Available: 2 Batteries German Armour Battle Group Command Dice Pool: 4 Reserve Command Dice: 2 Artillery Available: 2 … Continue reading
Posted in Wargame Rules
Leave a comment