FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- The Road to Hannut
- Hannut 1940 – The German Attack and the Dyle Plan
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
Subscribe to Blog via Email
Author Archives: Jim Bambra
Commonwealth Close Support – Churchill Mk VIII CS
Built using the chassis of the Churchill Mk VII, this close support tank is slow moving and heavily armoured giving it good protection against German tanks and anti-tank guns. Available: 1944 Type: Heavy AFV Move: Slow Reliability: Average … Continue reading
Posted in Wargame Rules
Leave a comment
Soviet Close Support – ISU-152
The ISU–152 is an updated SU–152. Built on the chassis of the IS II tank it has increased armour protection and an additional Reaction Dice. Available: January 1944 Type: Heavy AFV Move: Average Reliability: Average Reaction: 7D Weapon: … Continue reading
Posted in Wargame Rules
Leave a comment
Soviet Close Support – SU-152
The SU-152 was built on the KV-1S chassis and uses the 152mm Model 1937 howitzer. This high-velocity gun provides close support to the Soviet units and packs a heavy AT punch. Its high performance comes at a cost as it’s … Continue reading
Posted in Wargame Rules
Leave a comment
Close Support #3 – Smoke Screens
When activated a close support unit may fire a smoke screen using direct or indirect fire. The smoke screen has a 3” radius and does not deviate. It lasts until the player’s next Logistics Phase. When firing smoke, the unit … Continue reading
Posted in Wargame Rules
Leave a comment
Close Support #2 – Fire Against Blinds
A close support unit may use indirect fire against a Blind in an attempt to interdict it. Interdiction Fire This is similar to off-table interdiction fire. Nominate the Blind and place an Impact Marker. If firing without a direct LOS … Continue reading
Posted in Wargame Rules
Leave a comment