Author Archives: Jim Bambra

Combat HQ Designer’s Notes – Part 5 – Getting Rid of Clutter

Command Groups were originally led by officer figures but these simply got in the way of a quick game. With a ground scale of 1” equalling 50 yards and one unit being a platoon, officers wouldn’t even be noticeable. Now, … Continue reading

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Patton On Officers

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Combat HQ Designer’s Notes – Part 4 – 15th Century Italy

As my starting point, I took an Italian Wars game I was working on. It used Command Dice to issue orders to Condottieri captains who led Command Groups of 3–6 units. Each Command Group was activated using a Command Dice. … Continue reading

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Combat HQ Designer’s Notes – Part 3 – Design Goals

These were my initial design goals for Combat HQ. Suitable for: Desert Warfare the Russian Steppes the Normandy Bocage the ruins of Stalingrad the jungles of Burma   Goals Command an army (not a company) Command and control decisions Realistic … Continue reading

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Bradley on Luck

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