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Author Archives: Jim Bambra
Wild Dice and Staff Orders
Questions We played a larger game on Monday night. 8 command dice on each side. US troops versus Germans. Four of us played which included 3 new to the game. It was a terrific game. they all commented about how … Continue reading
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Armoured Carriers
Armoured carriers are a special class of vehicles that can be used to transport infantry and mortars, tow guns, and act as weapon mounts for infantry and anti-tank guns. Targeting Armoured Carriers Armoured carriers are weakly armoured and are treated … Continue reading
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Command Dice Clarification
This is part of an irregular series on rules clarifications. If you have any questions on the rules, send me an email and I’ll get back to you. ji*@************gn.com Command Dice Question Command Dice of 4, 4, 4, 3 Assuming I … Continue reading
Commonwealth Infantry Battle Group
Core Unit Points: 1065 Units: 16 Command Dice: 6 Staff Orders: 4 Rally Dice: 4 Morale: 14 Artillery Response Dice: 5 Artillery Supply: Average Initial Barrage Round Modifier: +1 Core Units Infantry 1x 3” Mortar Platoon 3x Medium Machine Gun … Continue reading
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Kampfgruppe Commander – US Points Costs
Listed here are the points costs for the US units in the Combat HQ Rulebook. US Units Rifle Platoon with Bazooka 49 MMG Platoon 66 81mm Mortar Platoon 58 57mm Anti-Tank Gun 80 M8 Armoured … Continue reading
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