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Author Archives: Jim Bambra
Loss of Command and Control
Loss of command and control first appeared as part of the Combat Commander series of posts. I’ve included it again here as it also works really well when playing smaller games. Command Dice Loss When a unit is dispersed and … Continue reading
Posted in Wargame Rules
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Rules Updates
Here are a few rules updates you can use in your games. Firepower Suppression for Machine Gun Platoons Firepower Suppression has been added to all Machine Gun Platoons to better represent the suppressive effects of machine gun fire. Close Support … Continue reading
Posted in Wargame Rules
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Armoured Infantry – Special Unit Rules
The Armoured Infantry book adds a new Special Unit Rule for use with armoured and motorized infantry. Firepower Suppression Units with a large number of automatic weapons can cause more suppression than other units. Firepower Suppression is similar to Artillery Suppression, but … Continue reading
Posted in Wargame Rules
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Armoured Carriers
In this post I take a look at how armoured carriers are used in Combat HQ. Armoured carriers are a special class of vehicles that can be used to carry mortars, tow guns, and act as weapon mounts for infantry and … Continue reading
Motorized Infantry
Motorized infantry are transported in trucks. Targeting Motorized Infantry Motorized infantry are targeted with FP. Their transports are part of the infantry unit and cannot be targeted separately. If the infantry are Dispersed, their transports are also Dispersed. Movement Motorized … Continue reading