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Author Archives: Jim Bambra
Close Support
Close support units include mortars, infantry guns and vehicles equipped with howitzers. Infantry guns and close support vehicles may use direct and indirect fire. Mortars may only use indirect fire. Most close support units have fire statistics for direct and … Continue reading
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Smoke Missions
Smoke missions create smoke screens that obscure LOS. A Direct Support Battery may not fire smoke and perform a fire mission in the same turn. Effect of Smoke Screens All firing and spotting rolls passing through smoke screens are made … Continue reading
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Time-On-Target
Available to: Commonwealth and USA Only Time-on-target was first developed by the British in North Africa in August 1941. Using BBC time signals artillery officers were able to synchronize their watches without relying on military radio networks or telephone lines. … Continue reading
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On-Call Fire Missions
On-call fire missions are available during the game. Each direct support battery can be given an on-call fire mission providing it has not previously fired for effect this turn or laid a smoke screen. On-call missions can be targeted at … Continue reading
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Initial Barrage
An initial barrage attacks enemy Blinds. It occurs before the first turn of the game after Planned Fire Missions have been allocated. Cost to Call An initial barrage does not cost any Staff Orders. Batteries … Continue reading
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