Command Dice are rolled.
Max rolls a Command Failure.
1st US Command Pulse (Double Order Chain + Wild Dice)
Gary activates his mortar.
The US mortar hits the German Support Platoon and Forces it back to the table edge.
Gary removes the suppression from his Rifle Platoon.
Gary uses his Wild Dice to activate his company on the right.
US fire disperses a Grenadier Platoon. The Germans lose 2 Morale.
1st German Command Pulse (Double Oder Chain)
Max removes a suppression from his Support Platoon in the centre.
He removes another suppression from his Support Platoon on the right.
2nd US Command Pulse (Single Order Chain)
Gary removes a suppression from his Rifle Platoon.
2nd German Command Pulse (Double Order Chain)
Max uses the Double Order Chain to store a Staff Order.
3rd US Command Pulse (Single Wild Dice)
Gary uses his Wild Dice to store a Staff Order.
End of Turn Fire
The US company on the left loses a platoon and 1 Morale.
End of Turn
Both players get 1 Morale.
German Morale: 8
US Morale: 8