Command Dice are Rolled
Both sides roll a Command Failure. The 1s are discarded. Germany (two 5s) has the first Command Pulse.
1st German Command Pulse (Single Order Chain)
German Command Dice
Max issues a Reform Order to removes a unit’s suppression.
1st US Command Pulse (Single Order Chain)
The US have 3 Command Dice and 2 Staff Orders.
Gary uses a Reform Order to remove the suppression from his Support Platoon.
2nd German Command Pulse (Single Order Chain)
Max removes a suppression with a Reform Order.
2nd US Command Pulse (Double Order Chain)
The US mortar fires.
The mortar rolls two successes. The suppressed Grenadier Platoon gets no successes (5+ TN) and is Dispersed.
Max rolls 1D3 for the Dispersed unit and loses two Morale.
Gary activates his centre platoon and orders the Support Platoon to advance. The Germans respond with opportunity fire, but to no effect. The US fire is also ineffective.
3rd German Command Pulse (Double Order Chain)
Max uses the first dice in the chain to Rally two Grenadier Platoons.
The Grenadiers in cover get 4 Rally Dice, plus +1D for being in cover; The unit has two Disruption Points so Gary rolls 2D. Both sides have 4+ TN. The Germans rally with four successes and their two Disruption Points are removed.
The Grenadier Platoon in the open gets 4 Rally Dice. It also has two Disruption Points so Gary rolls 2D. Both players have 4+ TN. Max rolls three successes and Gary rolls two failures. The Grenadier’s two Disruption Points are removed.
Max now activates the company with his 2nd 5. His Support Platoon fires and suppresses a US platoon. The US use opportunity fire to no effect.
The Germans advance to the side of the field. A Grenadier unit fires and Disperses a US platoon.
Gary rolls 1D3 and gets a 1. He loses one Morale.
End of Turn Fire is ineffective.
Both sides gain 1 Morale for holding an Objective.
German Morale: 12
US Morale: 12