1st German Command Pulse
Max has one Wild Dice and two single Order Chains. He has one Staff Order.
The 12cm Mortar fires.
The Mortar causes a suppression on the US platoon behind the hedge.
2nd US Command Pulse
Expecting a German advance, Gary removes the suppression from his unit. He is now out of Command Dice so his turn is over.
2nd German Command Pulse
Max removes the suppression from his unit.
3rd German Command Pulse
Max advances to the hedge. Gary fires with his rifle platoon but has no effect.
German Fire
The German Support Platoon suppresses the US platoon again.
Further German fire has no effect.
Before ending his Command Pulse. Max uses his last Staff Order to remove a suppression.
End of Turn Fire
The Grenadiers fire to no effect. No other units can use End of Turn Fire due to having fired already, being suppressed or out of range/LOS.
End of Turn
Each side controls an objective and so gain one Morale Point each.
German Morale: 13
US Morale: 12