Armour Battles – Terrain and Movement

Tank Hill WoodThis post covers the effects of terrain types on movement.

Terrain affects how quickly units can move across the battlefield.

 

 

Open Ground: Open ground provides a firm surface for movement. It includes grasslands, fields, pavements, orchards, and other hard surfaces. Units move normally over Open Ground.

Broken Ground: This terrain type slows movement to half speed. In Amour Battles this includes woods and hills. Units move at half speed over Broken Ground. Roll the Variable Dice and add it to the Fixed Dice then divide the total by 2.

Moving In and Out of Different Types of Terrain

Units may move from one terrain type to another. When moving from Open Ground to Broken Ground, move the unit to the edge of the Open Ground and then apply the movement penalty to any remaining movement. Similarly, when moving out into Open Ground, first apply any movement penalties, and then move the unit normally with its remaining movement.

For example, a M4 platoon is 9” from the edge of a wood (Broken Ground) is ordered to enter the wood and then move through it. It rolls a 5 (6+5 = 11”) and moves 9” to the edge of the wood. It then moves 1” into the wood (half of the remaining 2”). If the unit had rolled a 3, it could only have moved 9” and would have halted at the edge of the wood.

tank woodLater the platoon is ordered to move through the wood (Broken Ground) into Open Ground. It is 4” from the edge of the wood. It rolls a 4 allowing it to move 10” (6+4). It costs 8” to move to the edge of the wood, leaving it with 2” to move into the Open Ground. If it had rolled a 2, it could move to the edge of the wood, and would have to wait until its next activation before moving into the Open Ground. On a roll of 1 it would have only moved 3 1/2” and would have remained in the wood.

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What line of sight is and how to use it.

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