Tag Archives: Armour Battles

Armour Battles – Line of Sight

Line of Sight (LOS) determines whether one unit can see another. It consists of drawing an imaginary line across the table from one unit to another. LOS is blocked if it passes through a solid object such as a tall … Continue reading

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Armour Battles – Terrain and Movement

This post covers the effects of terrain types on movement. Terrain affects how quickly units can move across the battlefield.     Open Ground: Open ground provides a firm surface for movement. It includes grasslands, fields, pavements, orchards, and other … Continue reading

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Armour Battles – Movement

This post covers how units move. Units move at varying speeds over different types of terrain. While it’s possible to calculate how far a platoon of tanks would move over firm, level ground under normal conditions, in the middle of … Continue reading

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Armour Battles – Dice Chains

This post covers how to lay out your dice chains at the start of a turn. After any 1s have been discarded the dice are arranged into Dice Chains and placed on the table where your opponent can see them. … Continue reading

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Armour Battles – The Turn

In this post I explain how a turn works. A turn consists of a variable number of Friendly and Enemy Command Pulses. Each turn players alternate using their Command Dice to issue orders. As the Command Dice results vary each … Continue reading

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