FREE Armour Battles Rules
Buy Combat HQ
Buy Total War
-
Recent Posts
- Armour Battles – Mission 2 Turn 5
- Mission 2 Turn 4 Playthrough
- Armour Battles – Mission 2 Turn 3
- Armour Battles – Mission 2 Turn 2
- New Armour Battles Video
- Across the Vistula
- Late War Soviet Battle Groups 1944-45
- Revised Quick Reference Sheet
- Soviet Rifle Battle Group 1944-45
- Soviet Guards Infantry Battle Group 1944-45
- Armour Battles – Mission 1 – Turn 3
- Battle Group Builder and Commonwealth Armour Battle Group
Subscribe to Blog via Email
Tag Archives: Armour Battles
Armour Battles – Mission Briefings Explained
This post explains the information contained in the mission briefings. Units: The number of units in the battle group including off-table artillery (present in Battles 2 & 3). Command Dice: The number of Command Dice rolled each turn. Command Dice … Continue reading
Armour Battles – Rules Summary for Battle 1
This post provides a summary of the rules needed to play Battle 1. I’ll be posting an updated version after I add the rules for Battles 2 & 3. Game Turn Both players roll their Command Dice Check for Command … Continue reading
Armour Battles – Opportunity Fire
This post explains Opportunity Fire. Opportunity fire is a powerful means of controlling the battlefield as it allows units to fire in an Enemy Command Pulse. Note: You cannot use opportunity fire during your own Command Pulse – you have … Continue reading
Armour Battles – Reaction Checks and Direct Fire Results
This post describes Reaction Checks and Direct Fire Results. After applying any Fire Modifiers, and deducting any dice due to the situation, roll the unit’s AT Dice. If you score any successes, your opponent makes a Reaction Check with a … Continue reading
Armour Battles – Direct Fire
In this post I discuss direct fire. Direct fire is ranged fire with Anti-Tank weapons. The firing unit rolls its AT Dice, the opponent then rolls his Reaction Dice, and the results are compared. Firing When activated a unit may … Continue reading