Smoke Missions

Smoke missions create smoke screens that obscure LOS. A Direct Support Battery may not fire smoke and perform a fire mission in the same turn.

Effect of Smoke Screens

All firing and spotting rolls passing through smoke screens are made with an additional +2 TN.

The Target Number for short range fire is increased from 3+ to 5+ when firing through smoke.

The TN for long range fire increases to 7+, and causes a loss of 1D, but the firing is conducted with a 6+ TN (see TN of 7+).

Direct Support Smoke Missions

Staff Orders are used to request smoke missions from Direct Support Batteries. Smoke is fired the same as an artillery fire mission. Place a Smoke Marker and roll to see if the smoke arrives this Command Pulse. If it doesn’t, it arrives in the next friendly Logistics Phase.

Smoke Marker: Marks the location of a smoke screen.

Deviation

Smoke missions deviate the same as on-call fire missions.

Smoke Screen Size

A Direct Support Battery creates a 1” wide by 12” long smoke screen centred on the Smoke Marker.

On-Call Smoke Mission

Smoke missions are always single fire missions. The smoke screen remains on the table until the start of the next Friendly Logistics Phase.

Sheaf Type: Smoke

TN of 7+

When a TN is 7 or greater, a unit loses one dice for each TN over 6, but rolls against a 6+ TN.

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