Here’s the first in a series of YouTube videos about Armour Battles. This first video focuses on setting up Mission 1, including Battle Group Rosters, Unit Statistics and Deployment.

Here’s the first in a series of YouTube videos about Armour Battles. This first video focuses on setting up Mission 1, including Battle Group Rosters, Unit Statistics and Deployment.
Following on from last week’s Brigade Groups, here are the rules for multiplayer games.
Combat HQ and Armour Battles easily accommodate multiple players per side, allowing you to share command of an army. Multiplayer games range from a single battle group to two or more battle groups per side.
Are you looking to play larger games of Combat HQ or Armour Battles? Then these rules are for you!
Brigade groups are suitable for larger games featuring two or more battle groups per side. Each battle group has its own Morale and Direct Support Artillery. A brigade is led by a Commanding Officer (CO) who has access to each battle group’s Staff Orders and
Wild Dice.
The Commanding Officer controls all the battle groups on the table, however, each battle group is a separate force with its own Command Dice and Morale Points.
A new version of Armour Battles is available. It adds Commonwealth and Soviet forces, and includes lots of information previously available in the Armour Battles Expansion.
The new version is supported by the Armour Battles Downloads and the Armour Battles Rosters.
Be sure to join the Facebook Group if you have any questions or would like to chat with other Armour Battles players.
Three Introductory Missions from Combat HQ 2.5 Edition for Commonwealth, German, Soviet, and US Battle Groups.