German Statistics – Battle 3

Tiger I

Rightly feared by the Allies, the Tiger I is a formidable heavy tank. Armed with an 88L56 gun, the Tiger can pick off enemy armour from long range and its heavy armour provides excellent protection against anti-tank weapons and artillery. Prone to breaking down when it makes double or triple moves, the Tiger is best moved slowly.

Training: Regular

Move: Average 6+1D

Reaction: 7D

Weapon: 88L56 Gun

  • Range: 10/20/40
  • FP: 9D AT: 10D

Notes: The Tiger I is mechanically unreliable. If it rolls more 1s than 6s on a double or triple move, it breaks down and cannot move this turn. It may still fire. Next turn it can be repaired using a Command Dice or a Staff Order. It cannot move on the turn it’s repaired, but it may move again the following turn.

SdKfz 234/2 Armoured Car (Puma)

Training: Regular

Move: Fast 6+1Dx2

Reaction: 4D

Weapon: 50L60 Gun

  • Range: 7/14/28
  • FP: 5D AT: 6D

Notes: Recon. Break Off.

105L28 Howitzer

Training: Regular

Move:

Reaction:

Weapon: 105L28 howitzer

  • Range: Off-Table. Burst Radius: 4”
  • FP: 4D AT: 4D

Notes: Artillery Suppression. Units must roll more 6s than your artillery to avoid being suppressed.

Panther

Training: Regular

Move: Average 6+1D

Reaction: 7D/6D

Weapon: 75L70 Gun

  • Range: 9/18/36
  • FP: 8D AT: 9D

Notes: Sloped armour.

Panzer IV H

Training: Regular

Move: Average 6+1D

Reaction: 5D

Weapon: 75L48 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Sturmgeschütz III

Training: Regular

Move: Average 6+1D

Reaction: 6D (includes bonus for low profile)

Weapon: 75L48 Gun

  • Range: 8/16/32
  • FP: 7D AT: 8D

Notes: Restricted to 180° fire arc.

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What next for Armour Battles.

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