German Briefing – Mission 2

Time: 1300 hours, 20th September

Location: Near Lezey, Lorraine

The Americans are attacking our forward positions. Your Stug IIIs start the game hidden and may use ambush fire against the Americans.

German Battle Group Statistics

Units: 11

Command Dice: 4

Staff Orders: 3

Rally Dice: 4

Artillery Response Dice: 4

Army Morale: 10

German Battle Group Units

Your battle group has been reinforced by a Stug III platoon, and two SdKfz 234/2 (Puma) platoons. You have one battery of 105mm howitzers to provide off-table artillery support. Use Staff Orders to call and adjust artillery missions.

Panzer Company

  • Panther Aus F
  • Panther Aus F

Panzer Company

  • PzKwf IV H
  • PzKwf IV H
  • PzKwf IV H

Assault Gun Company

  • Stug III
  • Stug III
  • Stug III

Recon Company

  • SdKfz 234/2 Puma
  • SdKfz 234/2 Puma

Off-Table Artillery

  • 105L28 Howitzer

German Set-Up

Battle 2 Map

Initial Forces: The Stug IIIs are deployed as hidden units. They can be placed behind the hedges surrounding the fields or at the edges of the woods. The Stug IIIs are placed as a company. Mark their location on your map.

The Pumas may be deployed on your Friendly Table Edge any where in your Deployment Zone or they can be added to your Panzer companies.

Reserves: Your two Panzer companies may be committed as reserves from the second turn. Each Panzer company is committed as a separate Command Group. They may enter anywhere along the friendly table edge within the German deployment zone.

No reserves may be committed during a turn in which you roll a Command Failure.

First Command Pulse: The US player automatically has the first Command Pulse even if he rolls a Command Failure.

Victory or Defeat: You win if you the reduce the Americans to zero Army Morale Points. You lose if the Americans reduce you to zero Army Morale Points.

Next Post

German Statistics – Battle 2.

This entry was posted in Wargame Rules and tagged . Bookmark the permalink.

Leave a Reply