Time: 0800 hours, 21st September
Location: Near Lezey, Lorraine
The Americans are close to breaking through our lines. A Tiger I platoon is on its way to your position. Destroy the enemy amour. Show the Americans that Germany can still fight.
German Battle Group Statistics
Units: 14
Command Dice: 5
Staff Orders: 4
Rally Dice: 4
Artillery Response Dice: 4
Army Morale: 12
German Battle Group Units
Panzer Company
Panther Aus F
Panther Aus F
Panther Aus F
Panzer Company
PzKwf IV H
PzKwf IV H
PzKwf IV H
Recon Company
SdKfz 234/2 Puma
SdKfz 234/2 Puma
SdKfz 234/2 Puma
Assault Gun Company
Stug III
Stug III
Stug III
Heavy Tank Platoon
Tiger I
Off-Table Artillery
105L28 Howitzer
German Set-Up
Initial Forces: The Stug IIIs are deployed as hidden units any where in the German deployment zone.
One to three Pumas (your choice) are deployed as a company on your Friendly Table Edge any where in your Deployment Zone. Any Pumas that are not deployed may be added to your Panzer companies (one Puma per company).
Reserves: The Panzer companies may be committed as reserves from the second turn. They may enter anywhere along the friendly table edge within the German deployment zone.
The Tiger I may be committed as a reserve from the third turn. It enters anywhere along the friendly table edge within the German deployment zone.
No reserves may be committed during a turn in which you roll a Command Failure.
First Command Pulse: The US player automatically has the first Command Pulse even if he rolls a Command Failure.
Victory or Defeat: You win if you the reduce the Americans to zero Army Morale Points. You lose if the Americans reduce you to zero Army Morale Points.
Next Post
German Statistics – Battle 3.