Combat HQ – Rescue

Rescue

Combat HQ Cover Final 3D CroppedThe Attacker has cut-off the neck of a salient and has surrounded half of the enemy battle group. The Defender has sent a relief force to rescue the cut-off units.

Attacker Briefing

You have half of the enemy force surrounded. You must eradicate them and deal with the enemy reinforcements.

Initial Units: You deploy 75% of your battle group.

 

Reserves: The remaining 25% enters the table from Turn 3 along your Friendly Table Edge.

Deployment: You deploy second. Units may be deployed as Blinds or Hidden Units. You can deploy into the Attacker Deployment Zone and both Flank Zones.

Artillery Missions: Single and continuous barrages.

Initial Barrage Rounds: 1.

Rescue Mission reduced

Defender Briefing

Part of your force has been cut-off by the enemy who are intent on eradicating it. The cut-off force must hold out until the relief forces can rescue it.

Initial Units: 50% of your battle group starts deployed in the Cut-Off Units Deployment Zone.

*Reserves: 50% of your battle group is available as Reserves. 25% may enter the table on Turn 2 along your Friendly Table Edge. The remaining 25% enters the table only after a unit from your first Reserve Force has moved within 6” of any cut-off unit.

Deployment: You deploy first. Defending units are deployed as Blinds or Hidden Units.

Artillery Missions: Single and continuous barrages.

Defences and Fortifications: You have 12” of trenches available and may dig in machine guns, mortars and anti-tank guns. You may place revetments for six (or less) vehicles in your deployment zone.

Starting the Battle

The Attacker has the first turn.

Ending the Battle

The mission ends when one side suffers a Morale Collapse or the agreed time is reached.

This entry was posted in Wargame Rules and tagged , , . Bookmark the permalink.

Leave a Reply