Deployment takes place at the start of the game. Each mission lists the percentage of units to be deployed on the table, and the percentage of units that enter as Reserves.
Deployment Zones
There are four deployment zones: Friendly Deployment Zone, Enemy Deployment Zone, and two Flank Zones.
Friendly and Enemy Deployment Zones: These run along the Friendly and Enemy Table Edges up to the Flank Zones. The depth of the Friendly and Enemy Flank Zones depends on the mission being played. In a meeting engagement both extend 12” into the table. In an Attack/Defend Mission the Defender’s Deployment Zone extends 24” into the table.
Flank Zones: Flank Zones extend along the shorter edges of the table to a depth of 12”. No units may be deployed into a Flank Zone unless specifically allowed to by a mission briefing.
Deploying Your Forces
Units may be deployed anywhere in your Deployment Zone. They may be deployed as Blinds. Any Hidden Units in or behind terrain should be marked on a sketch map.
Reserves
Reserves enter as Command Groups along your table edge. Place the units or a Blind on the table edge at the point they enter the table. The units and Blinds may make a triple move for only one Command Dice. In missions where Reserves are allowed to enter along a Flank Zone, before any units are deployed the player writes down which Flank Zone he intends to enter from. He shows this note to his opponent when he first enters his Reserves into a Flank Zone.
Trenches and Defences
Some missions allow the Defender to place trenches and defences in his deployment zone. The location of the trenches and defences are marked on a sketch map (the same as Hidden Units).
Defending infantry, machine guns, mortars, and anti-tank guns may be dug in (Medium Cover). Defending vehicles may be placed in revetments (Medium Cover).
All units in trenches and defences are hidden until they fire, move, or are spotted. Once units are revealed their trenches and defences are placed on the table.
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What forces are available