Combat HQ – Attack/Defend

Combat HQ Cover CroppedThe Attacker must drive the enemy from his defensive position.

Attacker Briefing

Attack and eradicate the enemy before he secures his position.

Initial Units: You may deploy 50–75% of your battle group.

Reserves: You may have up to 25–50% of your force available as Reserves. Reserves enter the table from Turn 2 along your Friendly Table Edge.

Deployment: You deploy after the Defender has deployed. You may deploy using Blinds.

Artillery Missions: Single and continuous barrages.

Initial Barrage Rounds: 1.

Attack Defend

Defender Briefing

You must hold this position and drive the enemy back with your Reserves.

Initial Units: You deploy 25–50% of your force in your Deployment Zone.

Reserves: The remaining 50–75% of your force enters the table from Turn 3 along your Friendly Table Edge.

Deployment: You deploy first. Defending units are deployed as Blinds or Hidden Units.

Artillery Missions: Single and continuous barrages.

Defences and Fortifications: You have 12” of trenches available and may dig in machine guns, mortars and anti-tank guns. You may place revetments for six (or less) vehicles in your deployment zone.

Starting the Battle

The Attacker has the first turn.

Ending the Battle

The mission ends when one side suffers a Morale Collapse or the agreed time is reached.

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