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Category Archives: Wargame Rules
Clash of Steel – Turn 4 – 4th German Command Pulse
The Germans are about to store two Staff Orders when they realize that their engineer platoon is dangerously exposed. With only two Morale left, the Germans can’t risk it being dispersed. They spend three Command Dice to regroup it and … Continue reading
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Clash of Steel – Turn 4 – 3rd German Command Pulse
Another Panther platoon is regrouped. End of Command Pulse.
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Clash of Steel – Turn 4 – 3rd Soviet Command Pulse
With their attack stalled, the Soviets store a Staff Order. End of Command Pulse.
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Clash of Steel – Turn 4 – 2nd German Command Pulse
The Germans continue to regroup their remaining units. A Panther platoon has its suppression removed. End of Command Pulse.
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Clash of Steel – Turn 4 – 2nd Soviet Command Pulse
The Soviet air mission fails to hit the Panther platoon. End of Command Pulse.
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